They're just there to unlock bonus features - something I'd much rather have had connected to regular gameplay (completing the game as every character, getting an overall low time record on time attack etc). They offer no actual gameplay-related reward like the checkpoint bonus stages did in S3&K. Using them as checkpoint bonus stages just feels very intrusive on the regular gameplay, as they are extremely long for how frequently they occur. Even the music, while great of course, was one of Tee's more straight-up "remasters" than a bangin' remix with it's own identity. The visuals were given a very pretty coat of paint but the actual clarity was not improved in any way compared to the originals, there's still distracting pop-in at the sides of the screen, and no real increase in "smoothness" like CD, 1 and 2's special stages got in their remasters. I really loathe Blue Sphere in this game. And I'd certainly rather have like 30 levels of them than Blue Sphere. But it turns out I just needed more time, now, I dig them. "This was fun until the level designs got too hard for the bad controls to keep up with", I felt. At one point I found them very frustrating and on par with 3D Sonic attempts like Sonic Heroes. Like many, special stage 5 was the hardest for me, with 6 being just slightly less taxing and 7 being cake. The learning curve on the controls and handling of Sonic is pretty steep once the stage designs get challenging. It took me a while to warm up to the special stages.
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